Teleport Warp
(Alteration)

Range:  10 yards per level
Components:  V, S, M
Duration:  1 day per level
Casting Time:  1 round
Area of Effect:  10-yard per level radius globe
Saving Throw:  None

This spell causes all creatures teleporting into or out of the area of effect to arrive in a prepared area. The area which the wizard wishes the affected creatures to appear in must also be in the area of effect.
The space the wizard wishes incoming teleportees to arrive at must be an open area, free from objects. It can be in the air, however, causing incoming creatures to fall. Should a creature teleporting into an area affected by this spell be larger than the area he would be sent to, then he is effectively blocked and would not be able to teleport at all to the area.
An example: the archmage Istle casts teleport warp on his tower. He wishes all people who unexpectedly arrive to be placed in his dungeon cell which is 10?10?10 feet. The cell is also in the area of effect, at the bottom of his tower, which totally is under the spell. Thus a person who teleports to his tower will arrive in a dungeon cell instead of the wizards guest chambers. If Golstein the Chaotic decides to send his 18 foot tall iron golem over to Istle's bed chamber, he will find the golem still there, unmoved.
All forms of teleport magic are affected, thus dimension door, pattern teleports, and the like also would be warped. This is a great spell for the wizard wishing to block an area for outside aid coming in short of all planar travel.
The material component is a lodestone which must be placed in the location the wizard wishes teleportees to arrive. It is consumed upon casting.

